Is it possible to add handlers after the Renderstreaming Run()?

Hi,

I tried to implement mesh topology with Unity Render Streaming package (3.1.0-exp.3).
I want to create new SingleConnection whenever there is a new peer comes.
Is it possible to add handlers (e.g., SingleConnection) after executing RenderStreaming.Run()?

Thanks for any help!

Currently, adding a Handler after calling RenderStreaming.Run () is not supported.

Please refer to the following issue as it does the same thing.

Thank you for your reply!
I changed to implement the mesh topology with the WebRTC package ( which works fine).

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