Is it possible to add velocity to mecanim animation?


I’m using this character pack in my game Unity Asset Store - The Best Assets for Game Making
It is fully rigged for Mecanim and the animations are working, only the Root Motion isn’t working. When I imported the animation I noticed in the Inspector that the velocity of the animation is 0.0 on all axes. Is there a way to change this in Unity without having to go in Maya/Max?

So I guess I’ll have to move her forward manually? :frowning: