If I have a monobehavior containing float[] values;
is it possible to animate the individual cells of this array in an animation clip?
I know that I could just have a gameobject for each cell, each containing a value and an index, animate those, and then write those back into the array, but I don’t want to do this because it isn’t exactly an elegant solution.
What I’m really looking for is some way to manually override how the editor binds animation clips to properties.