Is it possible to apply a shader graph material to a VEG particle

Basically the title, I want to apply a custom material I made to my visual effect graph. I want to know if it is possible

Hi,

You have to create a VFX Shader graph and plug it in your output (Enable experimental features in Visual Effects / preferences for this)

1 Like

How do i do that exactly, I believe I do have the stuff enabled already I just not sure what I need to look fore

I think i found it, is it the static mesh output?

How stable is this in the sense of “will not have to do it again later when the feature is finished” ?