I’m experienced with Unity but a total cinemachine newbie, so I apologize in advance if this question is super-basic. I’m learning about the LookAt property, but it seems to focus on a point rather than a volume of space (e.g. bounds), so the framing isn’t always right depending on what you point it at.
Is it possible to auto-zoom or auto-move the virtual camera, so that whatever the LookAt value is fills the Composer area? For example, when choosing between characters options for an RPG, it would zoom in for a Gnome and then zoom out for a Giant automatically. Or for a spaceship game like EVE Online, it would zoom in for a fighter and then zoom out for a battleship, keeping the target framed nicely in the Composer regardless of its size.
In programming terms, I imagine you’d pass in a Bounds or a Collider, and it would adjust so that the volume of that object filled the Composer area on-screen.
