Is it possible to automate builds for multiplayer games?

I still somewhat new to unity and I recently had a look at the new multiplayer system in 5.1. What bugged me was that I always had to manually hit build, start all the clients, connect all the clients and arrange the windows every time I wanted to test something out.

It would be cool if I could automate all this. For example build the client and the server, start the server, start N clients, set the clients window size to resolution x/y, align the windows and connect all clients to the server.

Is this possible?

Not that I know of, but this would indeed be wonderfull! Be able to run multiple instances of the game in the editor would also be nice.

It can be nice to have something simliar to Unreal Engine 4, where you can launch any number of clients directly from the editor:
2162962--142994--upload_2015-6-17_8-54-18.png

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Yes that is exactly what I want

Quick question: Do we always have to package a scene? If I hit ctrl+b it already takes around 10-20 sec for a super small project while compiling the scripts are almost instantaneous.

Is it possible to speed up this process?