I still somewhat new to unity and I recently had a look at the new multiplayer system in 5.1. What bugged me was that I always had to manually hit build, start all the clients, connect all the clients and arrange the windows every time I wanted to test something out.
It would be cool if I could automate all this. For example build the client and the server, start the server, start N clients, set the clients window size to resolution x/y, align the windows and connect all clients to the server.
Quick question: Do we always have to package a scene? If I hit ctrl+b it already takes around 10-20 sec for a super small project while compiling the scripts are almost instantaneous.