Is it possible to Bake Cloth Physics ?

The question is pretty straightforward, is it possible to bake a cloth physics animation?

Giving it an object cloth physics is easier then manually animating it, but I only needed for opening and closing some curtains. If could bake them, it would use less resource and ensure they don’t do anything unexpected.

There’s no built-in baking, but would it be enough for your purpose to use this: Unity - Scripting API: Cloth.vertices

Basically it gives you the access to the cloth particles and you can read them every physics frame, save, and play back later.