Is it possible to bake lighting into a prefab and generate new prefabs with that light bake?

I’m looking to upgrade the visual fidelity of my game, but I’m also wanting to keep bake times and memory size down.

Is it possible to bake lighting into a prefab such that if I instantiate a new prefab object, will that new prefab object have the baked lighting associated with it? Or must baked lighting be unique and baked into every asset?

Thanks in advance for any insights.

Unfortunately we don’t have a built-in way to bake lighting into prefabs. It’s on the roadmap and something we plan to support in the future. For the time being, I believe there are a few community-made solutions to this you can search around for.

Ah ok, good to know. Thanks for the heads up.

2.5 years later - still on the roadmap? Yeah, thought so.