I’m looking to upgrade the visual fidelity of my game, but I’m also wanting to keep bake times and memory size down.
Is it possible to bake lighting into a prefab such that if I instantiate a new prefab object, will that new prefab object have the baked lighting associated with it? Or must baked lighting be unique and baked into every asset?
Unfortunately we don’t have a built-in way to bake lighting into prefabs. It’s on the roadmap and something we plan to support in the future. For the time being, I believe there are a few community-made solutions to this you can search around for.