is it possible to bake the realtime Reflection Probe to a file?

Hi Everyone

we need to bake the real-time Reflection Probe to File, so we can use it as Custom Reflection Probe.
Is it possible? Is there a tool who does it? Or does anyone have code to do this?

We only need the correct Reflection not real-time reflection, baking the probe does not work it looks completely wrong.

Best Regards
Pascal

Hey, this is not expected, if the scene is correctly set up, the real-time and baked reflection probe should look very similar.

One typical oversight is the “Reflection Probe Static” flag: it must be set to true for baked reflection probes to see the objects, whereas real-time reflection probes don’t need this flag to see them.

8382021--1105086--upload_2022-8-22_13-34-4.png

1 Like

Thank you so much, i forgot this little feature totally!

That is because i did not read the manual proper.

From the Manual:
Choose whether the probe is for a Baked, Custom, or Realtime setup. If you select Baked, the Reflection Probe does not capture GameObjects at runtime that have their Reflection Probe Static flag disabled. If you want to capture dynamic GameObjects in a baked Reflection Probe, select Custom and enable Dynamic Objects.

Just in case, HDRP has its own reflection probe system, slightly different from the Built-in Render Pipeline. The documentation is here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/Reflection-Probe.html

(for instance, we now have time slicing of the reflection probes, where each face gets generated on a different frame, to massively reduce their cost)