we need to bake the real-time Reflection Probe to File, so we can use it as Custom Reflection Probe.
Is it possible? Is there a tool who does it? Or does anyone have code to do this?
We only need the correct Reflection not real-time reflection, baking the probe does not work it looks completely wrong.
Hey, this is not expected, if the scene is correctly set up, the real-time and baked reflection probe should look very similar.
One typical oversight is the “Reflection Probe Static” flag: it must be set to true for baked reflection probes to see the objects, whereas real-time reflection probes don’t need this flag to see them.
Thank you so much, i forgot this little feature totally!
That is because i did not read the manual proper.
From the Manual:
Choose whether the probe is for a Baked, Custom, or Realtime setup. If you select Baked, the Reflection Probe does not capture GameObjects at runtime that have their Reflection Probe Static flag disabled. If you want to capture dynamic GameObjects in a baked Reflection Probe, select Custom and enable Dynamic Objects.