Is it possible to bind AssetBundles to specific standAlone application?

Hi,

Is it possible to make some AssetBundles to work only with specific projects? for example I have some AssetBundles that I don't want anyone can open it in another unity project, Is there any way to check if current project is the original project?

Thanks in advance.

It may be a hack, but include a prefab with a behaviour that's only present in your target application - then other hosts will probably throw an exception when it can't unserialize the object.