Is it possible to build a modular level in blender and bring it to unity?

Hi I am totally new to unity and still evaluating if it clicks with me: I am sorry if that has been already asked but I can only find how to export unity levels to blender, or import blender objects to unity.

What I’d like to do is:

    • use blender to build modular levels (modular as in few elements instanced many times through ALT+D - Linked objects)
    • use blender to draw low poly collisions for the level (ie. if I have a wall of 6 repeated elements one box collision that covers the 6 elements should be enough instead of having 6 smaller boxes, 1 for each module)
    • import this stuff into unity, add game mechanics scripts, animations etc…

I managed to import objects as fbx, but then I had to waste a lot of time adding a mesh collider to each one, and for every edit I did in blender I had to reimport, re add mesh colliders etc… it seems that the only valid approach would be to build my elements/modules in blender, then import every single element with its mesh collider and build the level directly in unity. Is that true or am I missing something?

Thank you

not tested this myself but try finding if there are any blender addons “export to unity” or similar that have the features you need. there are exporters but if they work for you or not is to be seen.

warning, this is a huge can of warms and deeplearning hole you are heading to. these exporters are usually made for people that know both blender and unity internal asset organization and all the properties and settings that come with this.

take this one as example, Blender to Unity - Blender Market , I din’t test it, but it does features for collision.

can this do “live editing” where you changes made in blender appears in unity? doesn’t look like it, I think it needs a manual export to push changes.

you can also look at this commercial alternative from modo, Modo Bridge for Unity check the way it works, maybe you can find a blender plugin that do this. for example the instances, the fact that you can use the instances concept in both applications (but still with limitations which drives the point I’m making that finding the solution that works for you is not easy if you don’t know what you are doing)

1 Like