Is it possible to build AI tools in Unity to help development?

Hello, I am in the final year of my career and right now I am thinking what to do as a final degree project. I have been years with an idea in my mind what is to apply aritificial intelligence (maybe machine learning) to a graphic engine like Unity to speed up development; I had this idea after reading articles like https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn or Hellblade Director Wants to Create a Game Using AI and “Machine Learning”. Maybe not specific to the game and player experience but more focus on actual development

The thing is that I don’t even know if this is possible in Unity and if it is viable in a real scenario or even if it would be interesting for a final degree project. So I come to find opinions or ideas to discuss about this.

You can think of unity being a scenegraph management api.
As soon as you do that, it becomes obvious that you can almost any AI solution into it.