We’re having problems with our automated iOS build process after updating from Unity 2021.3 to Unity 2022.3.
It appears that iOS has been added to the platforms that use incremental builds:
We have some custom Xcode changes/files that we don’t want to overwrite when we build. If we were building from Unity Editor, it seems like we could follow these steps to append without issues:
We’re using Jenkins and building from the command line with batchmode. Is there a way to create a non-incremental build in this way (but also still “clean” in that it would take any changes we made to the code/plist files, et cetera).