Is it possible to build an incremental iOS build with Unity 2022.3 from the command line?

Hi folks,

We’re having problems with our automated iOS build process after updating from Unity 2021.3 to Unity 2022.3.

It appears that iOS has been added to the platforms that use incremental builds:

We have some custom Xcode changes/files that we don’t want to overwrite when we build. If we were building from Unity Editor, it seems like we could follow these steps to append without issues:

We’re using Jenkins and building from the command line with batchmode. Is there a way to create a non-incremental build in this way (but also still “clean” in that it would take any changes we made to the code/plist files, et cetera).