I'm going to be working on a project where I will have an interface that has several controls, but also graphs. These graphs can be manipulated by the user and will affect the layout of terrains. So I was thinking: it would be nice to do something like this in Unity (for reasons I can't really mention), instead of doing all the graphics in OpenGL, for example, Unity will give me game objects that I can move around on the screen quite easily and situate as desired.
I don't know if it makes much sense to ask this question as I haven't yet taken the time to examine Unity extensions in any detail (except to download them and play around with them). But I would definitely need more than slides and textfields, etc. Mainly at this point I will need to generate graphs (just simple line graphs for the most part). So I thought it would be nice to somehow take advantage of both Unity and .NET (I've read elsewhere that you can use .NET assemblies... but I'm not sure if it would be good for this purpose).
Any thoughts? Let me know if I need to explain this better...