Is it possible to change processor settings at runtime?

I’m trying to use processors to let the player customize the controls at runtime (change the mouse sensitivity and invert the camera, for example). My Input System setup is quite basic:

6913604--810605--processors1.png

Is there a way to change the settings of preexisting processors in c#?

Sorry if this has been solved before. It seems quite common, but I could not find anything on it.

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Couldn’t find anything either

Yeah there is, this drove me a bit mad. You have to directly manipulate the string and apply the binding from a copy.

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I agree with @jukibom (She gave the universal solution), but in this case (“InvertY”) I use other solution

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Wow, I had this question the other day but thought you just couldn’t because there wasn’t a get accessor. Who knew about .To()