I have checked many sources online and have played around with particles and meshes but have not managed to fulfil this task
So for example I have a fire particle effect and I want to apply this to the wall so the wall looks like it’s made of a fire particle
I tried possible solutions like creating a particle then changing the ‘shape’ to the ‘mesh renderer’ I want then dragging and dropping a cube or sphere but I don’t get what I want and the particle seems to be emitting, etc so I play around with the renderer within the particle inspector properties like emission, graity, etc and by changing renderer mode to mesh but still no luck
Do you know why?
How can I actually get a particle effect to replace the mesh
I wish it was simple as dragging and dropping a partcile I designed or a pre-made one to the object but all that does is attach it