I want to know if there is a way to do the following :
Say you have a sprite sheet named “Parent” that contain two sprites, like this [* *]
You set the “Parent” sprite mode to multiple and then you are able to use the two * sprites individually.
Now you have another sprite sheet named “New Parent” that has the exact same property of “Parent” but with different images inside, [# #], these images are also the exact same property (size) of the other two * in the “Parent” sprite.
Is there a way to change between “Parent” and “New Parent” at runtime ? this can very helpful when using same character but with different skin.
In case it doesn’t, is there a way to access the sprite children of the sprite parent ?
when you create a mutlriple sprite sheet in unity, each child will has a number ID, it would be very helpful if we can access that.
Hi,
you can call different sprites through scripting on a special event.
or u can create animation clips using single or multiple sprites and call those on a special event like collision, trigger,key pressed etc.
for example : in the following script i have used multiple animation stages for character movement.
(Direction 0,1,2,3).
I hope this may help/explain what you are looking for
As you have not mentioned exactly when you want to change the character appearance at run time.
All the best.
You may create another animation stages for a little girl character movement. for example (Direction 4,5,6,7) and call it on a specific condition /event. Hope this will work for u.
Thanks man but that is what i am kinda trying to avoid here, am just trying to gain sometime also am used to that workflow because that's how i used to do it before moving to unity, anyway, thank you
You may create another animation stages for a little girl character movement. for example (Direction 4,5,6,7) and call it on a specific condition /event. Hope this will work for u.
– Riviere_DeltaThanks man but that is what i am kinda trying to avoid here, am just trying to gain sometime also am used to that workflow because that's how i used to do it before moving to unity, anyway, thank you
– Aladine