Is it possible to change the online scene loaded by the network manager at runtime?

I intend to load each player into a different scene whenever they join in the game. The issue is that whenever I try to change the actual scene at runtime, it will change it for all active players connected. Is it possible to change the scene that the network manager loads after each load so the newest player gets a new scene, or is there a way to properly load different scenes after loading the initial scene that does not change all the other player’s scenes?


Figured it out. Had to use NetworkManagerCustom.networkSceneName.