Is it possible to change the opacity of occluded gizmos?

Gizmos drawn with various Gizmos.Draw methods have their opacity greatly reduced when occluded by other geometry. Example:

I’m encountering a lot of cases where this is making debug information incredibly difficult to see, e.g. when debugging navigation paths which frequently intersect terrain.

Is the opacity of occluded gizmos configurable anywhere? Ideally there’d be some way to set the occluded alpha between Gizmos.Draw calls, similar to setting Gizmos.color - but I’d settle for a global slider…

I’m aware I could fudge it by drawing everything closer to the camera, but I’d rather avoid those sorts of hacks if I can help it.

Cheers in advance,
Hadyn

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I’d love to see a gizmo property where you could toggle gizmo occlusion on/off.

Being able to adjust their opacity would be awesome too.

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This would be great, for now the only workaround I have is to manually add a mesh renderer. Which is ofc not a good solution.

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