So I have a scenario where there is a 50/50 chance the user will be correct. I have a script that creates the random number and then I want to check that via an OnClick function. I’m having trouble explaining it so I’ll just write it out.
case ("50% chance");
//50% chance
Random rand4 = new Random();
int chance4 = Random.Range(1, 3);
print("Your number is" + chance4);
break;
so here’s one of the scenarios in a switch where there’s a 50% chance to be right or wrong. currently the chance prints out correctly, 1 or 2. I then want to check if the number is 1 and the player clicks The wrong button (Yes, or no to continue) then they lose, otherwise they win.
So to go into it further i’d say.
print(Your number is 1);
then I want to either in this script or another script have a
public void OnClickYes()
{
print("Your number is" + chance4);
if(chance4 == 1)
GameOver(); //or something like this
if (chance4 == 2)
YouWin();
}
what’s happening right now is that chance4 in the OnClickYes() function always returns 0. So I don’t know why that is. I don’t really want to run the switch statement in both functions though because it seems like bad coding. Am I missing something easy?