Hi, I’m experimenting with switching an Addressable pack from Local to Remote by following these steps.
Here’s what I want to achieve:
- Include a Built-in Local Addressables Pack for sound assets in the initial game build.
- Later, switch the same sound pack from Local to Remote, perform a content update build, and host it on Unity CCD instead.
I’ve successfully tested this setup by following the steps in the link above, but I have a question:
Is there a way to clear the storage space used by the old version of the sound pack that was included in the initial build, once the remote version is downloaded?
Or will the old local sound pack remain in the storage permanently since it was part of the original app?