I want to create a simple shader that will looks like you are is looking trough glass: it will get as input a texture representing current scene, then based on it will apply some distortions (my changing texture coordinates) and will then ouput the result.
Such a shader without any distortion will look exactly the same as a 100% transparent texture, the only difference here : it will be a little blurry because source is a scene capture.
I’m a not sure either this is possible to write in Unity Free, or if Pro version is needed.
I do not need a full shader, only a working example to start with.
Something similar to this : http://techreport.com/r.x/source-engine/multiple-effects.jpg