Hi All
As the title says - I use Unity essentially as a model viewer with a lot of the functionality tied to various tools, such as layer management, measuring tools etc. I would like to build a GUI system that can form a framework for future projects - incorporating all the tools, so I can just drop in new models and have everything work.
I would like to model the UI system based on a standard windows program. By this I mean a file menu at the top with drop down lists, floating windows that can be dragged and re-sized (and have their scroll bar resized accordingly), windows that can have part of their information hidden behind expandable buttons, etc.
My question is - is this possible, and if so, what is the easiest way to implement - using UnityGUI or something like NGUI? A lot of the examples I see are big, bold UI’s suited for games, not necessarily a more windows-like software look that I’m after. I’m currently learning my way around Unityscript so I’m not an advanced coder and would appreciate the best way possible that gives me the most functionality with a nice learning curve into coding if required.
Thanks everyone.