I am doing a project for school and I am a total beginner with Unity and C#, so I may not know a lot of terms that people may share. My problem is that I need doors in my game and a LOT of doors at that. I want to make a hole for the doors so when they are opened (I still don’t know how to open them but that is for a different question) a character can walk through the hole in the wall that is for the door. But, I do not have any idea of how to do this because, as I said, I am a total beginner with Unity and C#.
I hope I explained that alright, let me know if you have any questions about what I am doing, and I will be happy to answer them.
you should model the wall so it has a hole in it in the first place. you can use programs like blender to do it or make 3 cubes, 2 walls one top.
If you know how to use modelling tools like Blender, I’d recommend you make a wall with space for a door and export that, it wouldn’t be all that hard to do, even with the most basic of knowledge of the program.
But, if you want to another (but kinda hackjob) method is to make the shape you need using three cubes shaped as you need them, then either make them children of an empty gameobject or make two of them children of the other. That will do the trick but beware if you’re using physics.
Hope this helps, feel free to ask if you need any other help with this ^^