Is it possible to create grabable dynamic chains for a bag ? And where should I start

Hi,

I need to create this kind of bag. I working on the chain, it’s the first time that i try something with a rigging. I modeled all the links of the chain (it’s the only thing in the scene).

Bag Image

Here are the question:

Should I rigg it in max or Unity and which method should I use and would be the easiest ?

Is there some special way to script to use the dynamics correctly? (I basicaly need to grab my bag from the ground and turn around).

Where should I start to have a grabable chain ?

Here’s the logic I had in mind:

  • create un empty object connected to the link in the middle of the chain.
  • use a raycast on all the link of both chains
  • if (click) put the two empty game objects at the mouse position ? but I’m not sure how can i do that, by using the ray position ?

If someone has a clue or can approximatively tell me if it take a lot of time to do and configure, that would be really helpfull for me

thanks a lot

BooBi

up!

If you need to grab the bag chain and have realistic physics (say if you need to swing the bag round or throw it or something) then you will probably want to join the chain links with joints in Unity. If you just need the chain to move in a specific way when it is picked up then it should be much easier to rig it in Max. Although it is potentially possible to set up bone animations in Unity, it is much more difficult than using a 3D modelling app.