Hi,
I need to create this kind of bag. I working on the chain, it’s the first time that i try something with a rigging. I modeled all the links of the chain (it’s the only thing in the scene).
Here are the question:
Should I rigg it in max or Unity and which method should I use and would be the easiest ?
Is there some special way to script to use the dynamics correctly? (I basicaly need to grab my bag from the ground and turn around).
Where should I start to have a grabable chain ?
Here’s the logic I had in mind:
- create un empty object connected to the link in the middle of the chain.
- use a raycast on all the link of both chains
- if (click) put the two empty game objects at the mouse position ? but I’m not sure how can i do that, by using the ray position ?
If someone has a clue or can approximatively tell me if it take a lot of time to do and configure, that would be really helpfull for me
thanks a lot
BooBi