Is it possible to create my own mip maps?

Is it possible to create my own mip maps for the engine to use?
I have a cursor that is just looking terrible at certain sizes, and it would be really helpful if I could just create my own graphic for the system to use.

I think you can do that with dds-files. They can include their own mipmaps.

So… with the right kind of editor I could edit the dds file directly. But there’s no way to get Unity to know that I’m doing that, is there? If I make some tweak in Unity or mistakenly copy what looks like a newer version of the file, then Unity would just re-import the file and I’d lose my edit, wouldn’t I?

You would edit it in photoshop, put it into unity and unity will import it with mipmaps. If you change something, it will be imported again, with your changes and mipmaps.

Unity imports DDS files as-is.

–Eric

Well in that case, any recommendations on a good DDS file editor?