Hello,
Navmesh generation is not very good on terrain. I was thinking of creating the navmesh in a program like blender and importing it to unity and using it as the actual navmesh.
This way my navmesh can be precise.
Is that possible?
Hello,
Navmesh generation is not very good on terrain. I was thinking of creating the navmesh in a program like blender and importing it to unity and using it as the actual navmesh.
This way my navmesh can be precise.
Is that possible?
I dont think that, that would be possible ![]()
My hint would be: