Is it possible to customly create a navmesh outside of unity?

Hello,

Navmesh generation is not very good on terrain. I was thinking of creating the navmesh in a program like blender and importing it to unity and using it as the actual navmesh.

This way my navmesh can be precise.

Is that possible?

I dont think that, that would be possible :slight_smile:

My hint would be:

  • Create a path using “Basic Cubes” inside of your Terrain so only the head of the cubes sticks out, give them a Layer and bake only the layer, that way you can generate a quite clean navmesh path, althought if you need your whole Terrain to be walkable, you will have to find something else