Is it possible to debug scripts in Unity?
i.e. step through the code line by line whilst the game is running, set breakpoints, etc
Is it possible to debug scripts in Unity?
i.e. step through the code line by line whilst the game is running, set breakpoints, etc
I enjoy using Debug.Log, Debug.Break ![]()
Proper debugging with stepping and break points will be introduced in Unity 3. Until then, the Debug functions as Akilae pointed out, will have to do.