I have a scene with three boxes where the two are occluding the third. Is there a way to detect how much of the box is occluded by the other two? without using a ray casting or colliders on the other two.
Have you tried Renderer.isVisible?
@TheReEvolutions yes it seems that if the box is slightly visible then the Renderer.isVisible flag is set to true. What I am interested in how much of the box is occluded by the other two boxes