Just wondering if it is possible to disable Netcode for a scene, so that instead of creating Client/Server worlds, one Default World is created and netcode does not run at all?
I wanted to make a simple test scene using physics but I am getting the error: “The default physics world on the client contains a dynamic physics object which is not a ghost. This is not supported, in order to have client-only physics you must setup a custom physics world for it.”
I am seeing info on custom bootstrapping but I wouldn’t even know how to approach bootstrapping conditionally based on the scene that is currently being run.