I am using Open XR and the new input system to make a demo and everything is working, I can move, look around and interact with objects, but I can’t find a way to add a jump ability that works with my player set up. nor can I find where the script for the movement is being executed.
I have added a jump button to the control scheme and have tried to implement the jump feature in a separate script, but when I try it either jumps a small step then falls or just flies straight up without stopping.
If you know how to implement a jump onto this rig using the existing movement providers or where the script for movement is executed please let me know.
Of course if you can think of a better way to implement this please do share.
Hi @doleary-3800 ,
The question was here for a long while. I am not sure if you have a solution for this already or not. I was also looking for a way to implement jump, but I still can’t find one.
This is my implementation. I am not sure if this is a good solution, but I basically disabled the gravity on Continuous Move Provider, and calculate all the vertical velocity on my own.