is it possible to emit Meshes instead of particles

Hi Everyone.

I’m developing a game with Unity 3, where I need to create some spaceexplosions. In these Explosions there should be some meshes, like wrecks, beingn thrown out of the explosions center and I dont like to animate them the normal way, cause then they always look the same. I would love to let an emiter emit the meshes, like particles, or something similiar, so that I have the the alernative of random values.

Is there anything I did not see, which gives me these possibilities?

Thanks for your help.

Particle emitters don’t use separate meshes. You can instantiate the meshes and randomize the positions a little, then apply some physics forces, which can also be randomized somewhat.

–Eric

Danke. hat mich auf die richtige Idee gebracht, ich habs jetzt über ein Javascript gelöst.

Sorry, wrote in german.^^
Thanks, you gave me the hint to the right idea. I solved the problem via an javascript.

Grüße…