Hi Everyone.
I’m developing a game with Unity 3, where I need to create some spaceexplosions. In these Explosions there should be some meshes, like wrecks, beingn thrown out of the explosions center and I dont like to animate them the normal way, cause then they always look the same. I would love to let an emiter emit the meshes, like particles, or something similiar, so that I have the the alernative of random values.
Is there anything I did not see, which gives me these possibilities?
Thanks for your help.