Is it possible to exchange textures in a ready game by upload?

Hello people,
my idea is to make it possible for friends/customers to upload their own textures (PNGs) for a 3D model even when the game is built. That means I have to make it possible to exchange these textures in-between the FBM file. Best of all would be by an online upload! Did anyone of you try this?
Thanx for your answers!!!

Aljoscha

Of course you can.

Uploading works like this (script from Unity - Scripting API: WWWForm )

var screenShotURL= "http://www.my-server.com/cgi-bin/screenshot.pl";

function UploadPNG() {
    // We should only read the screen after all rendering is complete
    yield WaitForEndOfFrame();

    // Create a texture the size of the screen, RGB24 format
    var width = Screen.width;
    var height = Screen.height;
    var tex = new Texture2D( width, height, TextureFormat.RGB24, false );
    // Read screen contents into the texture
    tex.ReadPixels( Rect(0, 0, width, height), 0, 0 );
    tex.Apply();

    // Encode texture into PNG
    var bytes = tex.EncodeToPNG();
    Destroy( tex );

    // Create a Web Form
    var form = new WWWForm();
    form.AddField("frameCount", Time.frameCount.ToString());
    form.AddBinaryData("fileUpload", bytes, "screenShot.png", "image/png");

    // Upload to a cgi script
    var w = WWW(screenShotURL, form);
    yield w;
    if (!String.IsNullOrEmpty(w.error))
        print(w.error);
    else
        print("Finished Uploading Screenshot");
}

and downloading (from Unity - Scripting API: WWW.texture ):

function DownloadPNG () 
{
	 // Start a download of the given URL
	var www : WWW = new WWW (screenShotURL);

	// Wait for download to complete
	yield www;

	// assign texture
	renderer.material.mainTexture = www.texture;
}