Hello all,
I have written a UI Blur shader which when applied to a UI image, blurs anything behind it. It uses grab pass to grab everything behind it.
Now when I full screen that UI image, I want to cut a hole in that blur image/exclude an object from the GRAB PASS texture that is getting is getting blurred by the shader.
I tried using a stencil shader on the target object and it works in most cases, except the fact it doesn’t support transparency. I am also trying to workarounds with multiple cameras, will be be posting my findings soon.
I hope I have been exhaustive in putting forward the problem statement.