Or some reference to a scene?
I’m trying to deactivate a scene at runtime and the code needs to deal with situation where the scene was already loaded (trying to avoid reloading the scene on gaemover retry and instead turning on and off things.
The SceneManager.sceneLoaded event will give you the actual scene object, but it can be tricky to match that up to a particular load scene call. (Why the AsyncOperation does not is beyond my fathoming).
yeah, even addressable doesn’t, why? who knows