Hi gang! making my start game ingame cutscene have my Rocket going into space and want to fade from one skybox to another to create a seamless transition into the game.
somthing like this
using UnityEngine;
using System.Collections;
public class Launchskyboxchange : MonoBehaviour {
public material Skybox1;
public material Skybox2;
public float ChangeSkybox = 12f;
// Update is called once per frame
void Update () {
// Fade skybox over time (fade materials.)
}
}