I am creating an almost entirely dynamic world, and as such, baking or even precompute baking is not a solution for me. I have also tried 3rd party real-time solutions and have not been satisfied.
At this point I have resolved to simply fake it by hand as best I can. But, is it even possible to fake bounce lighting within a texture? What channel would one use? Would it require a special shader? I’m not entirely sure baking it into the albedo is the best outcome.