I’m assuming every GameObject I create in Unity gets saved as a class file somewhere. I’m assuming that class file would have each component as a class variable.
Am I right? If so, where would I find these scripts?
Thanks in advance!
Edit: Alternatively, can I access prefabs as .cs files?
In general no, this is not how unity works. Each scene is basically a text file defining which object has to be where and which components are on it with a given set of data that defines the global variables of each component.
This however is only accessible as a saved file when you save a scene. In playmode this is not available afaik.
prefabs work in a similar way. But unity does not create new c# code based on components, prefabs or scenes.