I’m working on a game for iphone/ipad and its using 210-220 MB of virtual ram. It used 250+ before I removed some assets. I have mainly been testing on iphone4 and there I didn’t notice any issue since it has more memory.
So, what I wonder about, is it possible to see how much memory the various assets are using? I’m using some uncompressed gui atlases, but its not really a very complex game. It just seems like its using more memory than it should.
I also wondered if it’s ok to use the Resource folder and Resources.Load(“…”). I use this for prefabs.
Are these unloaded automatically or do I have to destroy and unload manually?
Any hints and guidance on this would be great!
Thanks!
Kjetil