Is it possible to force a resolution to scale according to the screen?

Hi,
I have a project which was created especially for the 1280X720 resolution.
It works great and everything is in place.
Some of the feedback I got was that many people want to play it in full screen,
but I really don’t have the time to delve into the code and start changing my
GUI definitions. When I play the game full screen on my laptop, which has 1400X900 resolution, some GUI elements are not where they are supposed to be.
Is it possible to force unity to scale the specific resolution, ie 1280X720 to fill
the screen? I know other programs do it, but can’t find a way to do it in unity.
Thanks in advance

You need to write the code so that the GUI elements are placed relatively according to screen resolution, so you won’t have this problem. There isn’t a way to scale the screen like you ask, but it would look kind of bad anyway even if you could.