I know my question sounds dumb, but I am trying to make a simple game where the player can customize the game by putting their assets into a folder called “assets” in the “[Game]_Data” folder.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetData : MonoBehaviour
{
public GameObject background;
// Start is called before the first frame update
void Start()
{
background.GetComponent<SpriteRenderer>().sprite = // Here is where I'm stuck.
/*
Attempted Solutions:
= Application.dataPath + "ModAssets/background/bg.png";
= Resources.Load("bg.png");
*/
}
}
What I’m trying to get it to do is find the “bg.png” file and use it to set the background.
If there is, is there a way to do this with sounds too?
Is it possible to do this? Or is that not possible?
Unity Version: 2019.4.28f1