Is it possible to get certain values from one script to another

I need to get one of the character values in another script, but I can’t find how to make sure that not all player values are transferred to another script

1 Like

You can pass only the specific character value by using a getter method or a structured data transfer. Instead of sharing the entire player object, create a function in the target script that accepts only the needed value, like:

// In the source script
public int GetHealth() {
    return health;
}

// In the target script
int characterHealth = sourceScript.GetHealth();

This ensures only the necessary data is transferred.

1 Like