I want to know if its possible to bind Keyboard1 to one instance of my generated controls and Keyboard2 to another instance of my generated controls so I can control two different players with their own keyboard for each one
- At the moment, Unity platform backends generally do not support distinguishing between multiple keyboards. While the Input System supports having many Keyboard devices at any point, platform backends generally only report a single keyboard and route input from all attached keyboards to the one keyboard device.
- Keyboard support | Input System | 1.8.2