Is it possible to get more info from the profiler?

I have these weird spikes of lags’ and it looks like its from rendering,. but it’s also at a fixed interval.
only using around 30% memory and less than 40% cpu when running…

So i was wondering if it my harddrive running the game being to slow.

Do you know if there is any way to analyse the green rendering issue even more?

The profile above was while recoding the video below here.
The lag spikes are very clear in the video.

I would try doing a deep profile against a dev build. You’ll have access to more information. I suggest not doing the deep profile against the game running in the editor, as I’ve found it to be too resource intensive and often causes the editor to become unresponsive. Plus editor performance is not all that useful anyways.

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Click on where it says “Timeline” and select “Hierarchy”. That will give you a breakdown of what is happening where the playhead is.


But as @Joe-Censored mentioned, profiling in editor can often be a wild goose chase. Profiling ‘on device’ is the best way to go unless you are seeing a clear/simple problem in the editor profile.

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Did you have the Profiler window open while recording? Those spikes could be coming from the Profiler window repainting itself at a fixed interval. You could use the Profiler in standalone mode (from 2020.1 on) or just close the window after starting to record, it will continue recording in the background.

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