I’d like to get the point of the hit on a world object that I am clicking on via the UI EventSystem and PhysicsRaycaster. The PointerEventData holds a world position but that’s the center of the object I just clicked, not the point of collision. There’s also a RaycastResult object but this object has no RaycastHit property.
Is there a reason why I can’t acces a RaycastHit that the PhysicsRaycaster is handling anyway ? Right now I have to get the click event and do my own raycast from the cursor position to get the point of collision.