Is it Possible to get the Ray or correct depth for Wrist Pointer Control?

Hi, I found a workaround, do not use pointerInput.Default.SpatialPointer0.ReadValue();

Use the code bellow:

void OnEnable()
{
pointerInput ??= new PointerInput();
if(pointerInput != null)
{
pointerInput.Enable();

	pointerInput.Default.SpatialPointer0.performed += SpatialPointer0Performed;
	pointerInput.Default.SpatialPointer1.performed += SpatialPointer1Performed;
}

}

void OnDisable()
{
if (pointerInput != null)
{
pointerInput.Default.SpatialPointer0.performed -= SpatialPointer0Performed;
pointerInput.Default.SpatialPointer1.performed -= SpatialPointer1Performed;

	pointerInput.Disable();
}

}

Hope this can help.