Ok So I have my player that locks onto a game object with a recast and signs it to a gameObject variable called “LockedOn” then It instantiates a Missile that I need to send the LockedOn Object from my player script to the Missil script so it dose not accrue other players targets so i cannot use
gam object = script.gameObject act, is this possible any examples?
so you want to spawn the misile then asign the target right?
you need do something like this
GameObject misile = Instantiate(gameobject prefab, new Vector3(spawnPoint.transform.position.x, spawnPoint.transform.position.y, spawnPoint.transform.position.z), Quaternion.identity) as GameObject;
you can then use
misile .script.lockedOn = player.script.lockedOn
API is here
if you scroll down like a litle over half the way down you should find it
hope this helps