So my game is a roguelike, meaning the environment is randomly generated. Each room can have different objects inside them, things like tables, barrels, etc. Each room also have a light switch that you can turn on and off.
Second, I’m building this game on a mid-range laptop from 2015, and baking GI at medium takes a little over 6 hours for a simple scene. So I’d very much rather do without.
So in addition to my question on the title, which is better for my use case? Default Pipeline or URP?
PS. While playing around with the lighting, I noticed that my scenes are rather very dark when using realtime GI as opposed to baked. I can just turn up the lights intensity and that’s it, right?