I am using navmesh agents to handle pathing for enemy units, but I’ve come upon a use case where I have certain units that I want to ignore obstacles in their path. (Ex: Massive unit can walk over and destroy buildings in its path). I saw this question and comment that says that the navmesh doesn’t currently support it, but that was 3 years ago and I was hoping that this feature may have been implemented since then. If it hasn’t, has anyone come up with a solution/work around to this?
Thanks!
Using Unity 5.4.0f3