Is it possible to have a navmesh agent that ignores obstacles?

I am using navmesh agents to handle pathing for enemy units, but I’ve come upon a use case where I have certain units that I want to ignore obstacles in their path. (Ex: Massive unit can walk over and destroy buildings in its path). I saw this question and comment that says that the navmesh doesn’t currently support it, but that was 3 years ago and I was hoping that this feature may have been implemented since then. If it hasn’t, has anyone come up with a solution/work around to this?

Thanks!

Using Unity 5.4.0f3

I think you will want to look into:

Another solution is that you could also make a custom ‘navigator’. Basically don’t use NavMesh and just make the unit walk along a tangent line (straight at its target)