Is it possible to have a server deliver complete levels to an otherwise empty client?

I am writing a system for displaying a unity scene on 6 projector screens.
For this I will use a server and 6 clients. The clients will only be able to display what the server is giving them. I feel that it would be extremely cumbersome to build new clients for each scene needed so if the server could push the content to all the clients instead.

Is this at all possible, and if so, could you give me a few pointer on how to do this?

Thanks all!

Sounds like something you’d want to use asset bundles for.